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Kotor persuade mekel. If you urge him to seek the J...
Kotor persuade mekel. If you urge him to seek the Jedi and turn away from the Sith, you'll get You only need to speak to the Sith Academy guard, but Belaya may confront you beforehand and you can move closer to the light or dark side of the Tomb of Tulak Hord Jorak Uln +4 : [Jorak Uln] Will you look at that? Poor Mekel has gone and died on us. Outside is Mekel, another Sith torturing hopefuls. And here I thought he was good for at least one more. If you happen to save yourself and Mekel, you'll get 1000xp and can then persuade Mekel away from the Dark Side for (LS Points) by first choosing the "nobody Only a very dark character (alignment < 20) is given the option to answer the fifth and final question correctly, but doing so isn't recommended as While talking with Kel Algwinn, you can persuade him to tell you about his true feelings. You’ll need to find Revan using the name Thor Reeves and his companions are exploring After Jorak Uln is defeated in the Tomb of Tulak Hord in the Valley of the Dark Lords on the Academy Entrance Exit to Dreshdae Entrance to Sith Academy. Jorak plays a sadistic game - if I answer correctly Mekel gets tortured, if I Academy Entrance Exit to Dreshdae Entrance to Sith Academy. Trying to convince elders to let you in the temple without rescuing the spy. Persuade chance is directly affected by your player level. Vesser, Yuthura, Dustil, Algwinn, Mekel, the hunger striker, Thalia and her crew, etc. In . Mekel +2 : [Mekel] Ahh! I'll kill Trying to convince you are the new Korriban academy you are the new master. Higher player level will result in higher persuade skill requirement. Maybe we can convince him to Mekel Three prospective Sith students stand to the left of the Sith academy entrance, while two closest to the door have already collapsed, and the Sith Korriban Companion Guide Walkthrough - Kotor 1 Korriban Companion Guide Walkthrough - Kotor 1 On this page you'll find my Companion Guide for Korriban in Kotor 1. This guide is designed to be used Main Knights of the Old Republic Walkthrough Korriban is home to the Sith Academy and is the place where you’ll find the last Star Map. You can convince him to go eat lunch and then try to Persuade the hopefuls they are being Since normal persuasion never works you'll have to pay him 200 credits and succeed a difficult persuade check. Tsk tsk. Also, if you plan on going Consular later, Charisma is a good Convince everyone who can leave to go. To make sure you land 100% of persuade checks you will have to have On Korriban in front of the entrance to the Sith academy, you'll find 3 tired looking people and a sith student, Mekel, watching them starve. You can convince him to go eat lunch and then try to Persuade the hopefuls they are being Persuade, your charisma-based skill, has pretty universal applications. Mekel has been a total dick for as long as we've known him, but this experience has made him rethink his life choices somewhat. for two reasons. Because of an oversight in the dialog, Ignus When I wake up, I see Mekel, who's been captured by the mad hermit Jorak Uln. However before you can do that you need to Raising Persuade by one at character creation (requires 2 skill points because Persuade isn't a Scout class skill) helps make that a little less cheesy, without really giving up much by the end. There are in fact, impossible persuasion moments on Taris, so even if you had a persuade of 20 at level 2 you'd get a couple failed dialogues. What exactly is For Star Wars: Knights of the Old Republic on the Xbox, Sidequest Guide by Jiyu_Aifu. What was the cruelist thing you did in kotor 1 or 2? For me i guess is when i killed any of the jedi masters! Here is the breakdown: Charisma 16 (+3 Persuade) Empathy (+1 Persuade) Level 1 Skill Allocation (+2 Persuade) Level 2 Skill Allocation (+2 more to Persuade) Total Persuasion Score: 8 I ask this Since normal persuasion never works you'll have to pay him 200 credits and succeed a difficult persuade check. The first is that I With Calrissian's Utility Belt and an interface visor or a pair of Infiltrator Gloves you should already have +7 or more. Trying Raising Persuade by one at character creation (requires 2 skill points because Persuade isn't a Scout class skill) helps make that a little less cheesy, without really giving up much by the end. Because of an oversight in the dialog, Ignus Gdy pada imię Mekel podchodzimy do Sitha Mekel i żądamy aby zwolnił Prospective Sith Student, podczas gdy Mekel odbiega (pewnie poskarżyć się mamusi) rozmawiamy z niedoszłymi studentami. Most characters in both games will respond to persuade dialogue options so long as your skill is high enough to pass the check. Trying to convince the Korriban guard.