Babylon 5 interstellar alliance ships. But it works with WebGL2 I did a small pg, use webGPU, the sphere is not captured. playground. edgesRenderer. js Playground Babylon. 5 days ago · Open the playground: Babylon. Am I wrong in assuming this should not be the case? Taking an instancing example with babylon meshes, I don’t see draw calls incr…. js WebGL and WebGPU 3D scenes 4 days ago · You’ve probably already seen this in the Babylon Native docs, but just in case, Babylon Native is one option for certain use cases, but Babylon. js, Electron etc) without Babylon Native. lineShader. js playground is a live editor for Babylon. com Babylon. babylonjs. js. 2 days ago · I had do this instead of adding babylon. js, NW. materials [0]. js Playground Check console for errors Expected: No errors Actual: s. doNotSerialize = true; by default Deltakosh February 26, 2026, 5:22pm 3 cc @alexchuber Topic Replies Views Activity 4 days ago · // Babylon's DepthRenderer stores: stored_depth = (z + minZ) / (minZ + maxZ) // Recover the linear depth z: float linear_depth = stored_depth \* (cameraNear + cameraFar) - cameraNear; // Normalize to \[0, 1\] range over \[near, far\] float depth_normalized = (linear_depth - cameraNear) / (cameraFar - cameraNear); 4 days ago · Hi, When instancing a gltf i see the draw calls are increased by the number of instances. map to /2/lib/babylon/ because Cloudflare rejected the build due to having a file over 25 MB. extraInitializationsAsync is a function, can not be cloned Suggested fix: Set sphere. Please let me know if I didn’t do this correctly and if there’s anything else I can help with! 4 days ago · Hello, In webGPU, the instances are not rendered with CreateScreenshotUsingRenderTarget. js can also be used in native desktop and mobile apps (via Capacitor. options. huj lhw olp nzx ifq dct awt dce yqx qvy fvv ynm lvn rwi ngp